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Does ring have an app for osx 2017
Does ring have an app for osx 2017











does ring have an app for osx 2017

Playables: Added new Video Playables Integration. Playables: Added new delay feature for IPlayables. This API requires that you manually check the input data for validity. These options can help you achieve a much shorter cooking time. Cooking options allow you to enable or disable certain features in Mesh cooking (the process of turning a normal Mesh into a Mesh that is suitable for use in the physics system). This allows receiving the collision and trigger events from kinematic-kinematic and kinematic-static contact pairs. Physics: Exposed new settings in the Physics Manager: Contacts Generation, Contact Pairs, and Broadphase Type. Access Multi-Box Pruning in the Unity Editor's Physics Settings. This helps to overcome the performance issues in the standard sweep-and-prune approach, by exluding the excess checks of bodies that are far away but overlap each other along one of the principal axes. Physics: Exposed a new broadphase algorithm called Multi-Box Pruning, which is based on subdividing the world boundaries. Particles: Added Unlit and Surface shaders for use with Particle Systems.

does ring have an app for osx 2017

Use this to control particle speeds without changing their directions. Particles: Added a new Speed Modifier option in the Particle System Velocity Module. This is useful when using external tools for memory debugging. This disables Engine management of allocations, and instead uses system allocations. Kernel: Added new argument -systemallocator. Added Mesh.indexFormat to scripting API for Meshes created at run time.Added Index Format setting to Mesh Importer to override this behavior.

Does ring have an app for osx 2017 32 bit#

By default, meshes larger than 65k vertices get imported with a 32 bit index buffer.Graphics: Support for 32 bit Mesh index buffers: You must create the corresponding RenderTexture with the bindMS flag set on the RenderTextureDescriptor, or set the bindTextureMS flag after creation on the RenderTexture itself. To use a multi-sampled Texture in a Shader, declare it as Texture2DMS (or, for example, float for a single-channel texture), and then sample as described in Microsoft's documentation on Texture2DMS::Load methods. Graphics: Added support for multisampled Textures in Shaders. Graphics: Added Dynamic Resolution as an engine feature, debuting on Xbox One platform.

does ring have an app for osx 2017

Improved compression ratio and speed for DXT Crunch. Graphics: Added Crunch compression support for ETC_RGB4 and ETC2_RGBA8 textures. Use this to save screenshots taken with ScreenCapture as Textures in the Editor.

does ring have an app for osx 2017

Graphics: Added a new method, ScreenCapture.CaptureScreenshotAsTexture. To enable this, go to Player Settings and set the Lightmap Encoding option to High Quality. GI: Added support for HDR compressed lightmaps (BC6H) on PC, Xbox One and PlayStation 4. Note that the latest version of Visual Studio Tools for Unity is required for this feature to work with solution and project generation for Visual Studio.Įditor: Added events: MouseEnter, MouseLeave, MouseOver, MouseOut, AttachToPanel, DetachFromPanel, PostLayout.Įditor: Added Focus events that notify UIElements when they gain or lose focus (the focused element receives keyboard input), and a focus ring, which is a circular list of UIElements that gives the order in which they receive the focus when you press Tab or Shift+Tab.Įditor: Added the Transform Tool, a single Gizmo you can use to move, rotate and scale in the Unity Editor.Įditor: You can now use DX12 API in the Editor.įacebook: Segmented the uploader for the Facebook platform. Splitting your project's scripts into multiple assemblies can greatly reduce script compilation times in the Editor. This allows you to define your own managed assemblies based on scripts inside a folder. When project upgrades cause serialization changes to Assets and metafiles, Unity writes these changes to disk separately from regular development iterations.Įditor: Added assembly definition files for script compilation pipeline in the editor. This method allows you to proactively load, upgrade, and write back to disk any Asset or Scene files in the project. Release notes 2017.3.0f3 Release Notes (diff since 2017.3.0f2 at the end) SDKsĪnalytics: Added support to capture VR device refresh rate, dimension, aspect ratio, HMD tracking and Controllers tracking as part of device info and device status events.Īnimation: Added support for integer and enum animation.Īsset Pipeline: Added AssetDatabase.ForceReserializeAssets API.













Does ring have an app for osx 2017